The Thursday Inbox thinks the PS5 is going to have a tougher time than the PS4, as readers discover a Super Monkey Ball coin-op in the UK.
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The fan phase
So EA are in their ‘courting the fans’ phase are they? Oh well, might as well ride that out for a couple of years until they go back to being straight up evil again. The annoying thing is I would actually be interested in remasters of quite a few of their games. I agree Dead Space is the most likely, especially given the stuff about pleasing fans, although I don’t know that anyone is exactly desperate for the third one to come back.
Mass Effect trilogy would be great but that sounds like an awful lot of work to make a version that looked significantly better, so I’m not sure that’s really going to be all the worthwhile. If it’s a way to have your decisions carry on to Mass Effect 4 I’m all for it though.
Beyond that I’d also be interested in Mirror’s Edge and SSX. Maybe Bad Company as well, as to be honest my memory is a little hazy on those games. Although to be honest they seem more like the sort of thing that would be fine just with backwards compatibility.
That’s the problem for any remaster nowadays. Plus, I don’t think any of these attempts at revamps have ever worked for EA. SSX and Mirror’s Edge Catalyst both went nowhere and I’m not sure I’d be confident that Dead Space 4 would do any better.
Just wanted to share my experience of Ghost Recon Breakpoint. I had this bought for me as a birthday present, so no outlay by myself or a need to justify my purchase. I played through the entirety of the campaign, focusing on just the main missions and did so in around 18 hours.
Yes, I loaded up the game a few times to have no gun in my hand and, yes, I had to reload a checkpoint three times to trigger an interaction with another character, nothing game-breaking though. The draw distance and pop-up is poor but none of this stopped me from enjoying the minute-to-minute gameplay, I had great fun.
I didn’t spend a penny on microtransactions and in fact didn’t even spend a lot of skill points as I felt I didn’t need anything on offer to succeed.
In response to the reader who said they go out of their way to knock out opponents in games, it gave me an idea.
In Deus Ex, you can knock people out using tranquillisers or by choking them into unconsciousness. The thing is, at least in real life, choking someone out is extremely dangerous, likely to result in severe brain damage.
Wouldn’t it be interesting if that were to be somehow integrated into the game? That knocking people out without the use of (presumably carefully measured) drugs would be the immoral option, or at least the middle of the road option?
GC: Video games always use Hollywood logic when it comes to violence. Punching people in the face also isn’t a very good idea if you don’t want to break your hand.
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Alive and kicking
In response to ‘Is Battlefield a dead franchise?’ I certainly hope not. I recently picked up Battlefield V and have thoroughly enjoyed it. I like the way different maps and modes require different weapons and tactics and it’s not all run and gun gameplay.
The new Pacific content looks excellent and the previews I have seen seem extremely positive about it. If we have to wait to 2021 for a new one so be it, hopefully they will launch with more content and l think if they had launched with the Pacific maps the game would have done a lot better.
bob1972 (PSN ID)
Is anyone else getting frustrated about playing the same four or five maps in Call Of Duty: Modern Warfare multiplayer mode? No matter if you stick in the same lobby or try different ones, it’s always Piccadilly, Hackney Yard, Gun Runner, Azhir Cave, or St. Petrograd.
It also doesn’t help that we’ve lost the ability to vote for the next map!
A good day
Came home on Wednesday to find both Luigi’s Mansion 3 and The Outer Worlds on my doorstep (thanks ShopTo). First things first, put The Outer Worlds into the Xbox to install and download the 17 GB update and then I’ll put Luigi’s Mansion in for a ‘quick’ half hour while I wait… WHO AM I KIDDING?!
It’s gonna be a loooong night with Weegi!
big boy bent
In reply to your review of Super Monkey Ball: Banana Blitz HD I can confirm that the Arcade Club in Bury has an original Japanese version of the Monkey Ball arcade machine. I’d highly recommend anyone interested giving the Arcade Club a visit with Monkey Ball a personal highlight.
It was fantastic reliving all those levels I haven’t played since the GameCube days. The original, for me, had the best levels, as it was concise and challenging without having to add many gimmicks.
GC, if you’ve never seen the Super Monkey Ball arcade in the flesh, the Arcade Club in Bury has one, if I remember rightly.
breaksharp (gamertag/PSN ID)
GC: Isn’t it supposed to have a banana for a joystick? Or did we dream that?
Well, after the recent Luigi’s Mansion debate I had to add my tuppence. The game still looks amazing today, as it did in 2002, especially in progressive mode. The gameplay in my opinion is far superior to the second game, with its shoe-horned traditional snow, sand, etc. levels.
And as for being too short, Nintendo got the length spot on. Any longer and I find myself getting bored. Looking at you Luigi’s Mansion 2.
GC: What we will agree with you on is that the game always had amazing graphics. The 3DS port doesn’t do it justice.
The other day Johnny five stars voiced his concerns about the teeny writing in The Outer Worlds. As he has it on PlayStation 4 I think I can help.
If you go to the PlayStation 4 settings and then accessibility you should see the top option says zoom. Enable that and you will be able to zoom in and out at your leisure by pressing the PS button and square together at the same time.
I cannot stand microscopic writing in games these days, so finding this feature helped me somewhat. But it doesn’t justify in-game text so small that binoculars are needed to read it.
Handsome Dan Wolfshead
I have to respectfully disagree with your score of 3/10 on the MediEvil remake. The backgrounds are gorgeously done, the music is superb and, yes, the camera angles could be better. But as a huge fan of the original title, I wouldn’t change much else.
It is a classic, I own the PS1 copy. Would you take the original Mario and change camera angles? Don’t mess with a good thing!
GC: Fair enough, but in our opinion the original is not a particularly good thing.
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Incredible to see how well the PlayStation 4 has done this gen but then, as you say, it’s gone virtually unopposed. Things might have been different if the Switch had launched at the same time, instead of the Wii U, but it didn’t and so it’s not been able to have any real affect on Sony’s demolition of the competition.
The big danger for them though is that they now get overconfident. Microsoft might have given up on this gen almost immediately but almost everything Phil Spencer has done has been in preparation for the next gen, not necessarily to help this one.
Between Project xCloud and trying to make sure they have the most powerful console I think they’re going to be a much bigger threat from next year. Sony’s greatest advantage though, other than good word of mouth form this gen, is its first party games. They’re still light years ahead of Microsoft who, for me, are still not making the right noises about their line-up.
Xbox has got to find a way to win over Europe and Japan or they’re never going to make it. But I haven’t heard anything from them that makes me think they’re going to do that.
SOMA and Costume Quest are free on PC on Epic Games Store from today for the next week. I’ve played Costume Quest on the PlayStation 3 it’s a very good trick or treat role-playing game by Double Fine.
Currently Playing: A Golf Story (Switch)
GC: It’s okay, but SOMA is even better – and sorely underrated.
Is it just me or is the phrase NPC (non-player character) kind of redundant? In the context it’s used is there ever any confusion that you might be talking about another player’s avatar? Why not just use the word ‘character’ on its own?
GC: We wonder this ourselves. We find the term entirely unnecessary.
This week’s Hot Topic
It’s Halloween this week so the subject for this weekend’s Inbox is a simple one: what’s the most scared you’ve ever been when playing a video game?
It doesn’t have to have been while playing a horror game, it could just be an unexpectedly scary moment in a normal game or maybe even something that the developer didn’t seem to intend to be frightening. Do you enjoy scary video games and do you think they’re more or less effective than movies and TV?
Please remember that normal house rules apply for the Halloween Hot Topic: nobody’s allowed to mention the dogs jumping through the window bit in Resident Evil 1.
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