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This week in games: First look at Command & Conquer remaster, Payday 2 back from the dead

Starbreeze has a new CEO and a plan to get back on solid ground. And that plan? The heist of our age: Reviving Payday 2 development after a year’s hiatus. Somebody get the drill, the C4, and the windowless van.

That news, plus Battlefield V heads to Wake Island, Ubisoft delays Watch Dogs Legion and the rest of its 2020 lineup, 28 seconds of the Command & Conquer remaster, and Agent 47 dons a pumpkin for Halloween.

This is gaming news for October 21 to 25.

Free frights

It’s great to see Bloober Team getting a little love. After giving away Observer last week, Epic’s back with Layers of Fear as one of this week’s free game offerings. ‘Tis the season after all, with Halloween right around the corner—though if frights aren’t your favorite, you can also grab a copy of the Portal-esque puzzler Q.U.B.E. 2.

And next week is a double-dose of Halloween spirit, with Costume Quest the friendly offering and Frictional’s brilliant Soma the spookier.

The Marble Nest

Of course, Epic’s not the only one partaking in Halloween. Pathologic 2 is releasing its standalone expansion The Marble Nest next week, a spin-off story that also serves as sort of a demo for the full experience. As such, it’s free for Pathologic 2 owners and $10 for everyone else. The trailer is suitably unsettling, if you’d like a glimpse at what awaits.

Bloody Harvest

Borderlands 3 is in the scary spirit as well, putting out its first post-release content this week. Dubbed “The Bloody Harvest,” it introduces a new planet (“Heck”) full of zombies and other seasonally appropriate foes. The setting looks neat enough, though the cosmetics aren’t nearly as weird as I expected in a post-Overwatch, post-Fortnite era.

Pumpkinhead

Hitman, too? Indeed, Hitman 2’s running a Halloween event as well, an escalation contract that seemingly casts Agent 47 in the role of the Headless Horseman, albeit sans-horse. It’s quite a trailer, with bodies being dragged into ritual circles and a screechy violin to punctuate the action. Almost makes me wish for a Hitman game that leans into the weirdness on display here.


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